The only significant advantage is had unpackers - ekporta animations, has already appeared in the studio and is at the stage of development. The studio is still alive and the author modifies it on request. Features from there proceed briskly taken so far. Most of the useful functionality migrated from Unity Studios. ![]() I honestly do not understand how you can support the author by buying the program for such a crazy amount. Why did you do it, for what you pay so much money? Which of the existing functional prompted you to do this. Question to those who have purchased this program (not the author). Version: 6.09 demo Message в„– 351, author nildar1 YouTube videos: Generate unity project, Export Models ![]() unitypackage containerĮxport model To FBX format (base implamentation) ![]() Animation (animation, anitmator, animation clip, animation controller)Įxport model (with animation and materials) to. replace and view all strings in assembly assets (images, sounds, mesh, font, video and etc.) Make Unity project (to Unity5.6 fromat) obj format, decompile assemblys and etc.) Export resources and scripts (convert image asset to PNG, DDS, sound to WAV, export Mesh to. View resources content (text, images, sounds, meshs, scripts, scene objects) ![]() Open game asset files (Windows, Mac, Linux), apk, ios)
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